Balancing update
Tribute TD » Devlog
Hello itch.io,
thanks for the first feedback we got on our game. Building on these, we have released an updated version. The changes to this are as follows:
Improvements
- Wave Composition
- The way waves are composed has fundamentally changed. Before it was only possible to define what kind of bug and how many of them are in a wave. These spawned every half second. Now we can say much more clearly how quickly the bugs come and when.
Balancing
- Balancing of Weapons
- We compared the stats of all weapons and changed some values, to ensure that every weapon has its value.
- Balancing of Waves
- Using the new wave composition, the waves are kind of balanced now.
- Balancing of Modules
- Some modules were to weak. We changed that by making these modules much more better, like the damage modules.
- Creep progression of hp bases now on curve. Before it was linear. That makes the early game a little bit more easier and the late game harder.
UI
- The targetters in selection panel of creeps was an unnecessary information for the player, we removed it
- Critical Chance in selection panel is displayed correctly now, it was a way to high
BugFixes
- Creeps could be killed multiple times by the shotgun
- that happened, when two bullets did the final hit. As a result the bug respawned multiple times. To be fair, the player was also rewarded twice.
- SickleBlades on the right side of a tower had a confused blade with a wrong base position
- Pickaxes started sometimes to early because of a wrong distance calculation
- Cars moved only inside of the car race tower if the track contains only two spots on the same y-axis.
Tribute TD
Unleash genre-based towers and iconic weapons in this innovative Tower Defence.
Status | Prototype |
Author | We Slay Dragons |
Genre | Survival |
Tags | 2D, Indie, Pixel Art, Tower Defense, Unity |
Languages | English |
More posts
- Prototype #2Oct 28, 2023
- Prototype #1May 31, 2023
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